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Title: Interview Findings on Middle Schoolers' Collaboration in Self-Organizing Game Design Teams
Authors: Reynolds, Rebecca B.
Hmelo-Silver, Cindy E.
Sorensen, Lars
Van Ness, Cheryl
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Reynolds, R. B., Hmelo-Silver, C. E., Sorensen, L., & Van Ness, C. (2013). Interview Findings on Middle Schoolers' Collaboration in Self-Organizing Game Design Teams. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 339-340). Madison, WI: International Society of the Learning Sciences.
Abstract: Understanding how younger students can learn to collaborate, and affordances of the learning environment that can effectively support this, are critical questions for knowledge sharing, networking and innovation in education. Exploratory research results on emergent middle schooler collaborative activity in a guided discovery-based learning program are reported. Students in self-organizing game design teams experience certain challenges (e.g., version control), and innovate solutions. Some indicate meta-knowledge development and socialization gains. We conclude with ongoing questions.
Appears in Collections:CSCL 2013

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