Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1867
Title: Social Design in Digital Simulations: Effects of Single versus Multi-Player Simulations on Efficacy Beliefs and Transfer
Authors: Knogler, Maximilian
Gegenfurtner, Andreas
Quesada-Pallarès, Carla
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Knogler, M., Gegenfurtner, A., & Quesada-Pallarès, C. (2013). Social Design in Digital Simulations: Effects of Single versus Multi-Player Simulations on Efficacy Beliefs and Transfer. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 293-294). Madison, WI: International Society of the Learning Sciences.
Abstract: Drawing on social cognitive theory, the study tested the effects of single-player versus multi-player simulations on self-efficacy and transfer of learning by psychometrically cumulating 25 years of research with a total sample size of N=2,274. Preliminary results indicate no significant difference between conditions. Implications for computer-based instructional design and directions for future research are discussed.
URI: https://doi.dx.org/10.22318/cscl2013.2.293
https://repository.isls.org//handle/1/1867
Appears in Collections:CSCL 2013

Files in This Item:
File SizeFormat 
293-294.pdf137.33 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.