Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1810
Title: Understanding Collaborative Practices in the Scratch Online Community: Patterns of Participation Among Youth Designers
Authors: Fields, Deborah
Giang, Michael
Kafai, Yasmin
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Fields, D., Giang, M., & Kafai, Y. (2013). Understanding Collaborative Practices in the Scratch Online Community: Patterns of Participation Among Youth Designers. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 1 — Full Papers & Symposia (pp. 200-207). Madison, WI: International Society of the Learning Sciences.
Abstract: Most research in massive online youth communities has focused on understanding patterns of participation and collaboration in games, social networks, and virtual worlds. Few studies have examined the nature and dynamics in amateur design communities where youth contribute content they have designed themselves. In this paper, we examine quantitative trends of participation in a youth design site focused on programming. Scratch is an online community with over 1 million registered youth designers 11-18 years of age. Drawing on a random sample of 5,000 youth programmers and their activities over three months in early 2012, we examined log files that captured the frequency of their contributions and comments on the site, making visible distinct classes of users who engaged in different sets of practices that support design on a collective scale. In the discussion we discuss implications for the design of collaborative spaces, tools, and communities.
URI: https://doi.dx.org/10.22318/cscl2013.1.200
https://repository.isls.org//handle/1/1810
Appears in Collections:CSCL 2013

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