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Title: Flexible Gamification in a Social Learning Situation. Insights from a Collaborative Review Exercise
Authors: Rughiniş, Răzvan
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Rughiniş, R. (2013). Flexible Gamification in a Social Learning Situation. Insights from a Collaborative Review Exercise. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 137-140). Madison, WI: International Society of the Learning Sciences.
Abstract: We discuss the challenges of applying a game design frame on a learning activity, through a case study of a gamified collaborative review exercise. We distinguish problems of gameplay from problems of divergence between game and non-game logics. Using Bguin & Rabardel's theory of instrumental genesis we observe how the gamification instrument shapes the review activity, in the process of continuously adapting artifacts and users' activity schemes. We identify locally emergent solutions to the divergence issue: players resort to half-engagement with the game and tailor gameplay strategies, selectively ignoring, observing or bending rules such as to manage the relative priorities of game and non-game objectives. In our case study gamification is more than an engine for fun: it facilitates learning by structuring the collaborative activity in memorable events with specific tempo, attention focus, and communication style. Constant adjustment enriches learning and becomes part of the game.
Appears in Collections:CSCL 2013

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