Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/11071
Title: Youth Collaborative Inquiry for Sports-based Computer Science Learning
Authors: Quiterio, Ashley
Worsley, Marcelo Aaron Bonilla
Keywords: Learning Sciences
Issue Date: 2024
Publisher: International Society of the Learning Sciences
Citation: Quiterio, A. & Worsley, M. A. (2024). Youth Collaborative Inquiry for Sports-based Computer Science Learning. In Lindgren, R., Asino, T. I., Kyza, E. A., Looi, C. K., Keifert, D. T., & Suárez, E. (Eds.), Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2024 (pp. 2467-2468). International Society of the Learning Sciences.
Abstract: Efforts in computer science (CS) education extend technology across diverse collaborative and interest-based learning environments. This study delves into the intersection of CS and sports. Particularly, we ask how youth collaboratively engage with an AI-embedded sports app to better understand the technology. Pulling from video recordings of youth in-game engagement, this poster explores youth’s collaborative inquiry processes of CS in a sports context. We analyze the interactions between youth and the AI embedded app, so that we can understand youth's sense making about how the technology works through tinkering and the subsequent claims. We discuss how new technologies enter sports related contexts and inspire collaborative youth inquiries about how the technology works. The mix of verbal and embodied experimentation with the technology is increasingly relevant for designing learning environments for learning CS in context.
Description: Poster
URI: https://doi.org/10.22318/icls2024.382847
https://repository.isls.org//handle/1/11071
Appears in Collections:ISLS Annual Meeting 2024

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