Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/7660
Title: Evaluating a Historical Video Game: Roles of Gaming Expertise and History Expertise
Authors: Goldik, Naama
Barzilai, Sarit
Keywords: Learning Sciences
Issue Date: Jun-2021
Publisher: International Society of the Learning Sciences
Citation: Goldik, N. & Barzilai, S. (2021). Evaluating a Historical Video Game: Roles of Gaming Expertise and History Expertise. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 995-996). Bochum, Germany: International Society of the Learning Sciences.
Abstract: We invited gamers with various levels of gaming and history expertise to play a historical game, Civilization, in order to explore how players evaluate the game. Expert players tended to view the game as half-reliable; whereas history mid-experts tended to view it as unreliable. Players employed diverse epistemic ideals to evaluate the game. This suggests that Civilization could be used to engage students in critical reflection and discourse about representations of history in popular culture.
URI: https://doi.dx.org/10.22318/icls2021.995
https://repository.isls.org//handle/1/7660
Appears in Collections:ISLS Annual Meeting 2021

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