Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/7640
Title: | An Iterative Design Cycle: Using Productive and Unproductive Frustration to Guide Re-Design |
Authors: | Shokeen, Ekta Pellicone, Anthony Weintrop, David Ketelhut, Diane Jass Pierce, Caro Williams- Plane, Jandelyn Cukier, Michel Rahimian, Firoozeh |
Keywords: | Learning Sciences |
Issue Date: | Jun-2021 |
Publisher: | International Society of the Learning Sciences |
Citation: | Shokeen, E., Pellicone, A., Weintrop, D., Ketelhut, D. J., Pierce, C. W., Plane, J., Cukier, M., & Rahimian, F. (2021). An Iterative Design Cycle: Using Productive and Unproductive Frustration to Guide Re-Design. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 957-958). Bochum, Germany: International Society of the Learning Sciences. |
Abstract: | This work presents two versions of a series of conceptual puzzles situated within a video game for introducing players to the field of cybersecurity. Using players’ gameplay experiences, we discuss how players’ interaction with the first version of puzzles informed the design of game mechanics in the second version. We present the changes made in the second version and how the revisions helped turn unproductive frustration into productive frustration, which improved the gameplay experience. The findings show poorly designed puzzles create unproductive frustration, which inhibits the gameplay and learning experience; whereas well-designed puzzles create productive frustration, which supports players in learning. |
URI: | https://doi.dx.org/10.22318/icls2021.957 https://repository.isls.org//handle/1/7640 |
Appears in Collections: | ISLS Annual Meeting 2021 |
Files in This Item:
File | Size | Format | |
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957-958.pdf | 257.12 kB | Adobe PDF | View/Open |
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