Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/7478
Title: Adapting a Choice-based STEAM Learning Program to Remote Learning: Barriers, Competing Priorities, and Design Considerations
Authors: Ramey, Kay E.
Stevens, Reed
Keywords: Learning Sciences
Issue Date: Jun-2021
Publisher: International Society of the Learning Sciences
Citation: Ramey, K. E. & Stevens, R. (2021). Adapting a Choice-based STEAM Learning Program to Remote Learning: Barriers, Competing Priorities, and Design Considerations. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 283-290). Bochum, Germany: International Society of the Learning Sciences.
Abstract: In response to the outbreak of COVID-19, schools and educational designers have been forced to adapt quickly to remote or hybrid instruction. This presents us with a critical need and unique opportunity to understand how to adapt teaching and learning to a remote format, the barriers and competing priorities that educators and designers have experienced in attempting this adaptation, and the impact that these adaptations have had on student experiences. Here, we examine these questions in the context of one choice-based, interest-driven STEAM (science, technology, engineering, arts, and math) learning program called FUSE Studios, by examining survey and interview data collected with educators and students who participated in this program remotely during Spring 2020. We also discuss design iterations our team implemented, in response to research findings.
URI: https://doi.dx.org/10.22318/icls2021.283
https://repository.isls.org//handle/1/7478
Appears in Collections:ISLS Annual Meeting 2021

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