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|dc.identifier.citation||Perry, J. (2019). Gaming the Schoolyard: Promoting High School Students’ Collaborative Learning Through Geolocative Mobile Game Design. In Lund, K., Niccolai, G. P., Lavoué, E., Hmelo-Silver, C., Gweon, G., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 957-958). Lyon, France: International Society of the Learning Sciences.||en_US|
|dc.description.abstract||Geolocative augmented reality game design offers students a potentially rich collaborative learning experience connected to their local school's physical and cultural environment. This qualitative study describes a pilot implementation of a collaborative geolocative mobile game design curriculum within a high school computer science classroom setting, considered through the lens of embodied and enactive learning, and suggests ways in which teacher facilitation strategies can support utilizing this approach in a classroom setting.||en_US|
|dc.publisher||International Society of the Learning Sciences (ISLS)||en_US|
|dc.title||Gaming the Schoolyard: Promoting High School Students’ Collaborative Learning Through Geolocative Mobile Game Design||en_US|
|Appears in Collections:||CSCL 2019|
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