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|Title:||This is fun! We're all best friends and we're all playing!: Supporting Children's Synchronous Collaboration|
Scott, Stacey D.
Shoemaker, Garth B. D.
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Inkpen, K., Ho-Ching, W., Kuederle, O., Scott, S. D., & Shoemaker, G. B. (1999). This is fun! We're all best friends and we're all playing!: Supporting Children's Synchronous Collaboration. In Hoadley, C. M. & Roschelle, J. (Eds.), Proceedings of the Computer Support for Collaborative Learning (CSCL) 1999 Conference. Palo Alto, CA: International Society of the Learning Sciences.|
|Abstract:||As computers become integrated in our everyday lives, it is important that we do not limit computer-based collaboration to distributed settings. As the demand for collaborative applications grows, it is imperative that we investigate how to effectively support co-located collaboration and fully understand the consequences of this style of interaction. This paper presents preliminary results from a research study which examined pairs of elementary school children playing a puzzle solving game in various collaborative setups. Children's activity and engagement levels when playing on a computer with multiple input devices was compared to other traditional collaborative settings (paper- based, common desktop configuration). Preliminary qualitative and quantitative analyses revealed three main benefits of providing each child with access to a mouse and a cursor: (a) children exhibited a significantly higher level of engagement; (b) children tended to be more active; and (c) children significantly preferred playing on a computer equipped with multiple input devices and cursors.|
|Appears in Collections:||CSCL 1999|
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