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dc.contributor.authorGill, Zann
dc.date.accessioned2020-02-18T21:12:15Z
dc.date.accessioned2020-02-19T19:11:42Z-
dc.date.available2020-02-18T21:12:15Z
dc.date.available2020-02-19T19:11:42Z-
dc.date.issued1999-12
dc.identifier.citationGill, Z. (1999). A Design Method using Darwinian Principles for Problem-Solving Environments (CPSEs). In Hoadley, C. M. & Roschelle, J. (Eds.), Proceedings of the Computer Support for Collaborative Learning (CSCL) 1999 Conference. Palo Alto, CA: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl1999.265
dc.identifier.urihttps://repository.isls.org//handle/1/4318-
dc.description.abstractDistributed computational CPSEs (Collaborative Problem- Solving Environments) offer a petri dish where we can keep records and track creative path-finding as never before. CPSEs will enable us to test hypotheses about the dynamics of creative problem-solving that could not be tested until now.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleA Design Method using Darwinian Principles for Problem-Solving Environments (CPSEs)en_US
dc.typePapersen_US
Appears in Collections:CSCL 1999

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