Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/4178
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dc.contributor.authorKlawe, Maria
dc.contributor.authorPhillips, Eileen
dc.date.accessioned2020-02-15T23:07:50Z
dc.date.accessioned2020-02-16T04:42:07Z-
dc.date.available2020-02-15T23:07:50Z
dc.date.available2020-02-16T04:42:07Z-
dc.date.issued1995-10
dc.identifier.citationKlawe, M. & Phillips, E. (1995). A Classroom Study: Electronic Games Engage Children As Researchers. In Schnase, J. L. & Cunnius, E. L. (Eds.), CSCL '95: The First International Conference on Computer Support for Collaborative Learning (pp. 209-213). Bloomington, Indiana, USA: Lawrence Erlbaum Associates, Inc.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl1995.209
dc.identifier.urihttps://repository.isls.org//handle/1/4178-
dc.language.isoenen_US
dc.publisherLawrence Erlbaum Associates, Inc.en_US
dc.titleA Classroom Study: Electronic Games Engage Children As Researchersen_US
dc.typePapersen_US
Appears in Collections:CSCL 1995

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