Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/4175
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dc.contributor.authorKato, Hiroshi
dc.contributor.authorIde, Akiko
dc.date.accessioned2020-02-15T23:07:46Z
dc.date.accessioned2020-02-16T04:42:06Z-
dc.date.available2020-02-15T23:07:46Z
dc.date.available2020-02-16T04:42:06Z-
dc.date.issued1995-10
dc.identifier.citationKato, H. & Ide, A. (1995). Using a Game for Social Setting in a Learning Environment: AlgoArena—A Tool for Learning Software Design. In Schnase, J. L. & Cunnius, E. L. (Eds.), CSCL '95: The First International Conference on Computer Support for Collaborative Learning (pp. 195-199). Bloomington, Indiana, USA: Lawrence Erlbaum Associates, Inc.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl1995.195
dc.identifier.urihttps://repository.isls.org//handle/1/4175-
dc.language.isoenen_US
dc.publisherLawrence Erlbaum Associates, Inc.en_US
dc.titleUsing a Game for Social Setting in a Learning Environment: AlgoArena—A Tool for Learning Software Designen_US
dc.typePapersen_US
Appears in Collections:CSCL 1995

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