Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3697
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dc.contributor.authorKlopfer, Eric
dc.contributor.authorPerry, Judy
dc.contributor.authorSquire, Kurt
dc.contributor.authorJan, Ming-Fong
dc.contributor.authorSteinkuehler, Constance
dc.date.accessioned2020-01-09T14:17:31Z
dc.date.accessioned2020-01-09T19:26:05Z-
dc.date.available2020-01-09T14:17:31Z
dc.date.available2020-01-09T19:26:05Z-
dc.date.issued2005-05
dc.identifier.citationKlopfer, E., Perry, J., Squire, K., Jan, M., & Steinkuehler, C. (2005). Mystery at the Museum – A Collaborative Game for Museum Education. In Koschmann, T., Suthers, D. D., & Chan, T. (Eds.), Proceedings of the International Conference on Computer Supported Collaborative Learning 2005 (pp. 316-320). Taipei, Taiwan: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2005.316
dc.identifier.urihttps://repository.isls.org//handle/1/3697-
dc.description.abstractThrough an iterative design process involving museum educators, learning scientists and technologists, and drawing upon our previous experiences in handheld game design and a growing body of knowledge on learning through gaming, we designed an interactive mystery game called Mystery at the Museum (the High Tech Whodunnit), which was designed for synchronous play of groups of parents and children over a two to three hour period. The primary design goals were to engage visitors more deeply in the museum, engage visitors more broadly across museum exhibits, and encourage collaboration between visitors. The feedback from the participants suggested that the combination of depth and breadth was engaging and effective in encouraging them to think about the museum's exhibits. The roles that were an integral part of the game turned out to be extremely effective in engaging pairs of participants with one another. Feedback from parents was quite positive in terms of how they felt it engaged them and their children. These results suggest that further explorations of technology-based museum experiences of this type are wholly appropriate.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleMystery at the Museum – A Collaborative Game for Museum Educationen_US
dc.typePapersen_US
Appears in Collections:CSCL 2005

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