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|Title:||StarLogo TNG – Science in Student-Programmed Simulations|
|Publisher:||International Society of the Learning Sciences, Inc.|
|Citation:||Klopfer, E. & Scheintaub, H. (2008). StarLogo TNG – Science in Student-Programmed Simulations. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 59-60). Utrecht, The Netherlands: International Society of the Learning Sciences.|
|Abstract:||StarLogo: The Next Generation (TNG), a new programming tool, was designed to rapidly engage students in game and simulation development in secondary school science and programming classes. TNG was introduced and used alongside established materials in three levels of high school physics. This pilot was designed to a) test the hypothesis that a game/simulation programming unit could harness the algorithmic thinking which is part of programming to provide alternate routes to understanding physics concepts, and b) explore the potential of motivating programming through game design/development in the context of traditional physics learning.|
|Appears in Collections:||ICLS 2008|
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