Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3284
Title: Designing an Augmented Reality Game-based Curriculum
Authors: Jan, Mingfong
Mathews, James
Holden, Christopher
Martin, John
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Jan, M., Mathews, J., Holden, C., & Martin, J. (2008). Designing an Augmented Reality Game-based Curriculum. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 45-46). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: This research investigates the potential of using Augmented Reality Games on Handheld Computers (ARGH) in inquiry-based science learning. This paper presents the design and study of a game-based curriculum for scientific argumentation and conceptual change. The result suggests that the desired learning outcome have been partially achieved and most students were positive about the designed experience. We conclude with informed design decisions for the next design iteration.
URI: https://doi.dx.org/10.22318/icls2008.3.45
https://repository.isls.org//handle/1/3284
Appears in Collections:ICLS 2008

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