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Title: Conceptual Play Spaces and the Quest Atlantis Project
Authors: Barab, Sasha
Ingram-Goble, Adam
Gresalfi, Melissa
Arici, Anna
Siyahhan, Sinem
Dodge, Tyler
Hay, Kenneth
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Barab, S., Ingram-Goble, A., Gresalfi, M., Arici, A., Siyahhan, S., Dodge, T., & Hay, K. (2008). Conceptual Play Spaces and the Quest Atlantis Project. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 190-197). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: In this presentation we overview our theory and design work around conceptual play spaces. Conceptual play is a state of engagement that involves (a) projection into the role of a character who, (b) engaged in a partly fantastical problem context, (c) must apply conceptual understandings to make sense of and, ultimately, transform the context. Additionally, a conceptual play space designed to support learning should (d) provide opportunities to examine one's participation in terms of the impact it had on the immersive context. Four core presentations will be offered, each demonstrating how the notion of conceptual play has been taken up in particular curricular instantiations through the platform of Quest Atlantis. Quest Atlantis is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks.
Appears in Collections:ICLS 2008

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