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Title: Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture
Authors: Shelton, Brett
Neville, David
McInnis, Brian
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Shelton, B., Neville, D., & McInnis, B. (2008). Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 128-129). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: Included within a second language acquisition program, digital games possibly can increase knowledge retention and transfer rates. This mixed-methods study uses a computer- based interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The results indicate that contextualized, immersive role-play may have assisted in second language learning, but students were apprehensive given the departure from traditional drill- and grammar-based instruction.
Appears in Collections:ICLS 2008

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