Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3125
Title: Considering Gender in Digital Games: Implications for Serious Game Designs in the Learning Sciences
Authors: Kafai, Yasmin
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Kafai, Y. (2008). Considering Gender in Digital Games: Implications for Serious Game Designs in the Learning Sciences. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volume 1 (pp. 422-429). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: This paper reviews the research literature on gender and gaming in light of the growing interest in digital games for learning. It outlines three different approaches that have been developed to address gender issues in digital games: `games for girls' that build on gender differences by promoting different notions of femininity, `games for change' that support gender play by challenging stereotypes, and `games as designs' that position girls as creators of their own learning environments. The paper then discusses implications for design methods, choices of game genres and features, research in learning environments, and approaches to data analyses for learning science researchers interested in designing and using games for learning.
URI: https://doi.dx.org/10.22318/icls2008.1.422
https://repository.isls.org//handle/1/3125
Appears in Collections:ICLS 2008

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