Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3102
Title: Design Thinking in GameStar Mechanic: The role of gamer experience on the appropriation of the Discourse practices of Game Designers
Authors: Games, Ivan Alex
Squire, Kurt
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Games, I. A. & Squire, K. (2008). Design Thinking in GameStar Mechanic: The role of gamer experience on the appropriation of the Discourse practices of Game Designers. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volume 1 (pp. 257-264). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: This paper explores the pedagogical potential of Gamestar Mechanic, a computer game where players learn the principles of game design by making, sharing and reviewing games in the context of an online community of designers. The game has been designed to foster the appropriation of complex language and literacy skills by middle school children. By relying on think aloud interviews and a discourse analytic framework, this paper explores the language practices germane to the game designer Discourse enacted by players as they tackle a game design challenge.
URI: https://doi.dx.org/10.22318/icls2008.1.257
https://repository.isls.org//handle/1/3102
Appears in Collections:ICLS 2008

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