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|Title:||When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India|
|Publisher:||International Society of the Learning Sciences|
|Citation:||Lomas, D., Ching, D., Hoadley, C., Patel, K., & Kam, M. (2011). When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India. In Spada, H., Stahl, G., Miyake, N., & Law, N. (Eds.), Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceedings. Volume II — Short Papers & Posters (pp. 671-675). Hong Kong, China: International Society of the Learning Sciences.|
|Appears in Collections:||CSCL 2011|
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