Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2343
Title: Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game
Authors: Shelton, Brett
Parlin, Mary Ann
Scoresby, Jon
Jump, Vonda
Pagliaro, Claudia
Issue Date: Jul-2012
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Shelton, B., Parlin, M. A., Scoresby, J., Jump, V., & Pagliaro, C. (2012). Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 2, Short Papers, Symposia, and Abstracts (pp. 493-494). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences.
Abstract: Leveraging the use of mobile devices for educational games has been an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard of hearing. This poster outlines the involvement of Deaf Education teachers in directing the design and development of a mobile game for their students, and the ways their participation reinforced the goals of the educational objectives as embedded in unique gaming experiences.
URI: https://doi.dx.org/10.22318/icls2012.2.493
https://repository.isls.org//handle/1/2343
Appears in Collections:ICLS 2012

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