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|Title:||Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game|
Parlin, Mary Ann
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Shelton, B., Parlin, M. A., Scoresby, J., Jump, V., & Pagliaro, C. (2012). Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 2, Short Papers, Symposia, and Abstracts (pp. 493-494). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences.|
|Abstract:||Leveraging the use of mobile devices for educational games has been an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard of hearing. This poster outlines the involvement of Deaf Education teachers in directing the design and development of a mobile game for their students, and the ways their participation reinforced the goals of the educational objectives as embedded in unique gaming experiences.|
|Appears in Collections:||ICLS 2012|
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