Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2333
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dc.contributor.authorEvans, Michael
dc.contributor.authorNorton, Anderson
dc.contributor.authorDeater-Deckard, Kirby
dc.contributor.authorChang, Mido
dc.date.accessioned2020-01-08T16:51:20Z
dc.date.accessioned2020-01-08T22:04:07Z-
dc.date.available2020-01-08T16:51:20Z
dc.date.available2020-01-08T22:04:07Z-
dc.date.issued2012-07
dc.identifier.citationEvans, M., Norton, A., Deater-Deckard, K., & Chang, M. (2012). The Candy Factory Game: An Educational iPad Game for Middle School Algebra-Readiness. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 2, Short Papers, Symposia, and Abstracts (pp. 475-476). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2012.2.475
dc.identifier.urihttps://repository.isls.org//handle/1/2333-
dc.description.abstractThe Candy Factory, an app developed for the iOS platform targeting iPads, is an educational game intended to prepare middle school students for algebra-readiness. The Candy Factory differs from existing educational games along three dimensions: 1) the app is designed following evidence-based theories of cognition and engagement; 2) the app scaffolds learners to approach fractions with deep understanding; and 3) the app leverages game mechanics and device hardware for formative assessment purposes.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleThe Candy Factory Game: An Educational iPad Game for Middle School Algebra-Readinessen_US
dc.typePostersen_US
Appears in Collections:ICLS 2012

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