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|Title:||Inter-Identity Technologies for Learning|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Lindgren, R. & Pea, R. (2012). Inter-Identity Technologies for Learning. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 1, Full Papers (pp. 427-434). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences.|
|Abstract:||We propose a new framework for conceptualizing media technologies that blur the distinction between the self and the other. We refer to these as "inter-identity technologies" (IITs) and we describe both theoretical and empirical support for these technologies as having special properties for generating learning. Several examples of IITs are offered such as video games where a first-person perspective is augmented with data visualizations, or digital characters to which a learner's attributes can be imparted and their activity subsequently observed. We review several studies that have been conducted on digital environments we classify as IITs and discuss their impact on various types of learning. In an effort to forge a coherent research agenda, we propose three lines of in uiry pertaining to inter-identity and the design of digital media.|
|Appears in Collections:||ICLS 2012|
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