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|Title:||“It's Not as Bad as Using the Toaster All of the Time”: Trade-offs in a Scratch Game about Energy Use|
|Publisher:||Boulder, CO: International Society of the Learning Sciences|
|Citation:||Puttick, G., Strawhacker, A., Bernstein, D., & Sylvan, E. (2014). “It's Not as Bad as Using the Toaster All of the Time”: Trade-offs in a Scratch Game about Energy Use. In Joseph L. Polman, Eleni A. Kyza, D. Kevin O'Neill, Iris Tabak, William R. Penuel, A. Susan Jurow, Kevin O'Connor, Tiffany Lee, and Laura D'Amico (Eds.). Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014. Volume 3. Colorado, CO: International Society of the Learning Sciences, pp. 1485-1486.|
|Abstract:||Young people can represent and understand complex systems by designing games. The work we report is from a Scratch workshop focused on understanding trade-offs associated with energy use in relation to climate change. One participant's work illustrates the potential for game design to support understanding of complexity and, in particular, the mutually constitutive nature of conceptual understanding and the contextualized activity of game design.|
|Appears in Collections:||ICLS2014|
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