Please use this identifier to cite or link to this item:
|Title:||Combining Video Games and Constructionist Design to Support Deep Learning in Play|
Clark, Douglas B.
Shapiro, R. Benjamin
Russ, Rosemary S.
Kafai, Yasmin B.
|Publisher:||Boulder, CO: International Society of the Learning Sciences|
|Citation:||Holbert, N., Weintrop, D., Wilensky, U., Sengupta, P., Killingsworth, S., Krinks, K., Clark, D. B., Brady, C., Klopfer, E., Shapiro, R. B., Russ, R. S., & Kafai, Y. B. (2014). Combining Video Games and Constructionist Design to Support Deep Learning in Play. In Joseph L. Polman, Eleni A. Kyza, D. Kevin O'Neill, Iris Tabak, William R. Penuel, A. Susan Jurow, Kevin O'Connor, Tiffany Lee, and Laura D'Amico (Eds.). Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014. Volume 3. Colorado, CO: International Society of the Learning Sciences, pp. 1388-1395.|
|Abstract:||In recent years much research has explored the potential of using video games in education. This effort has produced many interesting games though it is unclear if "educational video games" have achieved their promise. Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. In this symposium we discuss the potential of blending these two design traditions. Constructionist video games infuse traditional game structures with constructionist ideals to create gaming experiences that encourage exploration while ensuring engagement with desired content. This symposium presents the constructionist video games construct and showcases empirical research on the use of such games in both formal and informal contexts.|
|Appears in Collections:||ICLS2014|
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.