Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/835
Title: Game Design Literacy as a Problem-Solving Disposition
Authors: Kim, Beaumie
Bastani, Reyhaneh
Issue Date: Jul-2018
Publisher: International Society of the Learning Sciences, Inc. [ISLS].
Citation: Kim, B. & Bastani, R. (2018). Game Design Literacy as a Problem-Solving Disposition. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.
Abstract: In this paper, we argue that developing game design literacy supports learners' disciplinary engagement as well as skills needed in different situations in life, especially problem-solving and decision-making. Designing games for both their own learning and others' play challenges learners to develop a disciplinary understanding while transforming their ideas into communicative, coherent, and playable games. We define game design literacy and present our findings on how learners identified and solved problems in designing games.
URI: https://doi.dx.org/10.22318/cscl2018.1743
https://repository.isls.org//handle/1/835
Appears in Collections:ICLS 2018

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