Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/8301
Title: | REACH Projector: Remote Embodiment for Augmented Collaborative Help |
Authors: | Smith, Casey Tissenbaum, Mike |
Keywords: | CSCL |
Issue Date: | 2022 |
Publisher: | International Society of the Learning Sciences |
Citation: | Smith, C. & Tissenbaum, M. (2022). REACH projector: Remote embodiment for augmented collaborative help. In Weinberger, A. Chen, W., Hernández-Leo, D., & Chen, B. (Eds.), Proceedings of the 15th International Conference on Computer-Supported Collaborative Learning - CSCL 2022 (pp. 336-339). International Society of the Learning Sciences. |
Abstract: | Maker activities help students connect to STEAM content through hands-on activities that emphasize the roles of mentors, peers, and in-person interaction with physical artifacts. Despite the positive affordances of these activities, they do not translate well to online settings. Without immediate in-person feedback mechanisms, unstructured making activities may lead to frustration and decreased engagement. How do communities help students develop identities as future engineers if local help and mentorship is not available? The proposed study aims to address challenges of scaffolding collaboration during remote maker sessions through investigation of a novel projection device that allows users to talk and share gestures around a common physical artifact while in separate locations. |
Description: | Tech Innovation |
URI: | https://doi.dx.org/10.22318/cscl2022.336 https://repository.isls.org//handle/1/8301 |
Appears in Collections: | ISLS Annual Meeting 2022 |
Files in This Item:
File | Size | Format | |
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CSCL2022_336-339.pdf | 311.75 kB | Adobe PDF | View/Open |
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