Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/8277
Title: The Design of Embodied Participatory Simulations as a Collaborative Learning Environment
Authors: Brady, Corey
Vogelstein, Lauren
Jen, Tessaly
Dim, Efrat
Keywords: CSCL
Issue Date: 2022
Publisher: International Society of the Learning Sciences
Citation: Brady, C., Vogelstein, L., Jen, T., & Dim, E. (2022). The design of embodied participatory simulations as a collaborative learning environment. In Weinberger, A. Chen, W., Hern├índez-Leo, D., & Chen, B. (Eds.), Proceedings of the 15th International Conference on Computer-Supported Collaborative Learning - CSCL 2022 (pp. 203-210). International Society of the Learning Sciences.
Abstract: Advances in augmented reality, real-time location tracking, and agent-based modeling technologies are converging to create a powerful infrastructure for collective learning. Yet the social conventions that shape how learners will engage in activities using this infrastructure are not well established. In response to this need and opportunity, we involved groups of 9th grade students as designers of group activities in this emerging medium. After inviting them to experience, reflect on, and critique activities that we had previously constructed with this infrastructure, we engaged them with the challenge of designing their own activities, with the goal to support an audience of younger learners in learning and reasoning about issues of sustainability and ecosystem dynamics.
Description: Long Paper
URI: https://doi.dx.org/10.22318/cscl2022.203
https://repository.isls.org//handle/1/8277
Appears in Collections:ISLS Annual Meeting 2022

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