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dc.contributor.authorFishman, Barry-
dc.contributor.authorHayward, Caitlin-
dc.date.accessioned2022-03-11T21:10:49Z-
dc.date.available2022-03-11T21:10:49Z-
dc.date.issued2022-03-
dc.identifier.urihttps://repository.isls.org//handle/1/7663-
dc.description.abstractWell-designed games provide a generative model for learning environments that support motivation, resilience, and the development of expertise. We consider how traditional schooling can be seen as a “bad game,” and how cognitive and motivational theories can serve as a guide to making experiences in which learners want to engage.en_US
dc.description.sponsorshipRapid Community Reports are supported by the National Science Foundation under grant #2021159. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.en_US
dc.language.isoen_USen_US
dc.publisherDigital Promise and the International Society of the Learning Sciencesen_US
dc.subjectlearning environmentsen_US
dc.subjectmotivationen_US
dc.subjectgamesen_US
dc.titleGameful Learning: Leveraging the Learning Sciences to Improve the "Game of Learning"en_US
dc.typeArticleen_US
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