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|Title:||Gameful Learning: Leveraging the Learning Sciences to Improve the "Game of Learning"|
|Publisher:||Digital Promise and the International Society of the Learning Sciences|
|Abstract:||Well-designed games provide a generative model for learning environments that support motivation, resilience, and the development of expertise. We consider how traditional schooling can be seen as a “bad game,” and how cognitive and motivational theories can serve as a guide to making experiences in which learners want to engage.|
|Appears in Collections:||Primers|
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|Fishman and Hayward Mar 2022.pdf||303.46 kB||Adobe PDF||View/Open|
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