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|Title:||Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom|
|Authors:||Rahimi, Farzan Baradaran|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Rahimi, F. B., Kim, B., & Dadkhahfard, S. (2020). Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1791-1792). Nashville, Tennessee: International Society of the Learning Sciences.|
|Abstract:||The study discussed in this paper identified a range of activities and exercises through which learners modified Triominos, a mathematics-oriented tabletop game, and developed their ideas and skills. We gathered data through weekly observations of two groups of 20 to 25 learners (grades 3 and 4) in a western Canada school. We found that any changes made by learners not only influenced mechanics, aesthetics, and dynamics of their games but also helped them discuss, criticize, test, and refine their games and mathematics-oriented ideas.|
|Appears in Collections:||ICLS 2020|
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