Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6379
Title: Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games
Authors: Kim, Beaumie
Bastani, Reyhaneh
Rahimi, Farzan Baradaran
Dadkhahfard, Shima
Keywords: Design
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Kim, B., Bastani, R., Rahimi, F. B., & Dadkhahfard, S. (2020). Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1613-1616). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: This paper explores how some elementary students’ pursuits of their interests led to different social and disciplinary engagements while redesigning tabletop games, namely Inversé and Triominos. Using the ethnographic data collected over two years, we chose and compared two tabletop game design projects. We investigated their design changes and conversations that indicated their learning and design process. Our findings indicate that these two groups found the opportunities or openings to connect their designs with their interests through teacher’s questioning or in the process of co-defining the design tasks. We argue that providing design constraints, such as redesigning certain aspects of existing games, may provide opportunities for learners to create continuity between the school disciplines and their personal interests.
URI: https://doi.dx.org/10.22318/icls2020.1613
https://repository.isls.org//handle/1/6379
Appears in Collections:ICLS 2020

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