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Results 51-60 of 170 (Search time: 0.002 seconds).
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Issue DateTitleAuthor(s)
2020-06An In-depth Study of Assessment of Collaborative Problem Solving (CPS) Skills of Students in Both Technological and Authentic Learning SettingsTsang, Haley W. C.; Liu, Yiming; Law, Nancy
2020-06Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop GamesKim, Beaumie; Bastani, Reyhaneh; Rahimi, Farzan Baradaran; Dadkhahfard, Shima
2020-06Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary StudentsLee, Victor; Poole, Frederick; Clarke-Midura, Jody; Recker, Mimi
2020-06Back in the Day, Shaping Tomorrow: Stakeholder Collaboration to Support Youth Learning About Local Public HistoryLubbock, Helen; Hostetler, Andrew; Hall, Rogers; Washington, Lorenzo
2020-06Professional Learning to Support the Implementation of Instructional Materials: Case Studies From an Integrity PerspectiveRussell, John
2020-06The Pragmatics of Board Games in K-12 Science ClassroomsQuintana, Chris; Quintana, Rebecca; Bricker, Leah
2020-06Supporting Collaboration: From Learning Analytics to Teacher DashboardsChen, Yuxin; Saleh, Asmalina; Hmelo-Silver, Cindy E.; Glazewski, Krista; Mott, Bradford; Lester, James C.
2020-06Understanding Augmented Reality Tools in Maker SpacesVanderlee, Caroline; Radu, Iulian; Schneider, Bertrand
2020-06#quiltsforpulse: Investigating Quilting Processes to Inform Community-based EngagementKeune, Anna; Yankova, Nickolina; Peppler, Kylie
2020-06Using Design-Based Research to Solve Wicked ProblemsLeary, Heather; Severance, Samuel