Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/450
Title: Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course
Authors: Kim, Beaumie
Issue Date: Jul-2015
Publisher: International Society of the Learning Sciences, Inc. [ISLS].
Citation: Kim, B. (2015). Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course In Lindwall, O., Ha╠łkkinen, P., Koschman, T. Tchounikine, P. Ludvigsen, S. (Eds.) (2015). Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, Volume 2. Gothenburg, Sweden: The International Society of the Learning Sciences.
Abstract: The community of learning scientists is increasingly valuing games and game-based learning environments to engage players and learners in their pursuits. In higher education, instructors, especially those who teach game-related topics, attempt to incorporate game principles into the course activities and assessments, and found their efforts motivational for students. I argue that participating in gameful assessments and activities are important for teachers, not only to explore new ways of designing learning experiences, but also to better understand the gaming context of young people they work with. This paper introduces the design of a course that engaged graduate students in the concepts and practices of game-based learning. Specifically, I discuss the design of using avatars and gaining experience points as part of their course activities and assessments mediated by a social media technology, and how learners were engaged in the course in a gameful manner.
URI: https://doi.dx.org/10.22318/cscl2015.137
https://repository.isls.org/handle/1/450
Appears in Collections:CSCL 2015

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