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dc.contributor.authorVogelstein, Lauren
dc.contributor.authorBrady, Corey
dc.date.accessioned2020-06-10T13:51:45Z
dc.date.accessioned2020-06-10T20:03:28Z-
dc.date.available2020-06-10T13:51:45Z
dc.date.available2020-06-10T20:03:28Z-
dc.date.issued2019-06
dc.identifier.citationVogelstein, L. & Brady, C. (2019). Taking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulation. In Lund, K., Niccolai, G. P., Lavoué, E., Hmelo-Silver, C., Gweon, G., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1 (pp. 512-519). Lyon, France: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2019.512
dc.identifier.urihttps://repository.isls.org//handle/1/4447-
dc.description.abstractIn this paper we explore the implementations of an activity designed to engage students in an embodied simulation of an artistically expressive Agent-based modeling environment. We compare how two facilitators implemented the same activity, analyzing how they co-developed differing substrates with their students. We argue that instructors facilitated different embodied agent-based perspectives, which led students to develop considerably different conceptualizations of how these agents interact and how to code in this environment.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleTaking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulationen_US
dc.typeFull Papersen_US
Appears in Collections:CSCL 2019

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