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|Title:||The CUBE: A Tangible for Embodied Learning, Balanced Engagement, and Classroom Orchestration|
|Authors:||Papadopoulos, Pantelis M.|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Papadopoulos, P. M. (2019). The CUBE: A Tangible for Embodied Learning, Balanced Engagement, and Classroom Orchestration. In Lund, K., Niccolai, G. P., Lavoué, E., Hmelo-Silver, C., Gweon, G., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 1001-1004). Lyon, France: International Society of the Learning Sciences.|
|Abstract:||This classic interactive demo paper presents the CUBE, a recently developed Arduino-based tangible that can be used in collocated collaboration for a multitude of research and teaching purposes. The CUBE was designed with three instructional needs in mind: (a) offer opportunities for embodied learning to the students, (b) monitor and enhance balanced engagement in a group, and (c) allow the teacher to monitor and orchestrate a classroom.|
|Appears in Collections:||CSCL 2019|
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