Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/424
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dc.contributor.authorWake, Jo Dugstad
dc.contributor.authorGuribye, Frode
dc.contributor.authorWasson, Barbara
dc.date.accessioned2017-06-19T14:15:51Z
dc.date.accessioned2017-06-19T12:22:33Z-
dc.date.available2017-06-19T14:15:51Z
dc.date.available2017-06-19T12:22:33Z-
dc.date.issued2015-07
dc.identifier.citationWake, J. D., Guribye, F., & Wasson, B. (2015). Students’ Design Decisions in Collaborative Design of Location-Based Games for Learning In Lindwall, O., Häkkinen, P., Koschman, T. Tchounikine, P. Ludvigsen, S. (Eds.) (2015). Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, Volume 1. Gothenburg, Sweden: The International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2015.309
dc.identifier.urihttps://repository.isls.org/handle/1/424-
dc.description.abstractThis paper describes a study of students designing location-based games for each other to learn history. A learning scenario was developed where groups of students create a game, receive and play another group’s game, and create a media product based on their experiences. We analyse the video footage of students collaboratively engaged with designing the games and highlight how the design process involves making practical decisions, and how the notion of the others – the students’ peers – feature in the group’s interaction. Furthermore, the analysis focuses on how the design process is coordinated and collaboratively organised, and involves translation of the source material into game information.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences, Inc. [ISLS].en_US
dc.titleStudents’ Design Decisions in Collaborative Design of Location-Based Games for Learningen_US
dc.typeBook chapteren_US
Appears in Collections:CSCL 2015

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