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DC Field | Value | Language |
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dc.contributor.author | Wake, Jo Dugstad | |
dc.contributor.author | Guribye, Frode | |
dc.contributor.author | Wasson, Barbara | |
dc.date.accessioned | 2017-06-19T14:15:51Z | |
dc.date.accessioned | 2017-06-19T12:22:33Z | - |
dc.date.available | 2017-06-19T14:15:51Z | |
dc.date.available | 2017-06-19T12:22:33Z | - |
dc.date.issued | 2015-07 | |
dc.identifier.citation | Wake, J. D., Guribye, F., & Wasson, B. (2015). Students’ Design Decisions in Collaborative Design of Location-Based Games for Learning In Lindwall, O., Häkkinen, P., Koschman, T. Tchounikine, P. Ludvigsen, S. (Eds.) (2015). Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, Volume 1. Gothenburg, Sweden: The International Society of the Learning Sciences. | en_US |
dc.identifier.uri | https://doi.dx.org/10.22318/cscl2015.309 | |
dc.identifier.uri | https://repository.isls.org/handle/1/424 | - |
dc.description.abstract | This paper describes a study of students designing location-based games for each other to learn history. A learning scenario was developed where groups of students create a game, receive and play another group’s game, and create a media product based on their experiences. We analyse the video footage of students collaboratively engaged with designing the games and highlight how the design process involves making practical decisions, and how the notion of the others – the students’ peers – feature in the group’s interaction. Furthermore, the analysis focuses on how the design process is coordinated and collaboratively organised, and involves translation of the source material into game information. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Society of the Learning Sciences, Inc. [ISLS]. | en_US |
dc.title | Students’ Design Decisions in Collaborative Design of Location-Based Games for Learning | en_US |
dc.type | Book chapter | en_US |
Appears in Collections: | CSCL 2015 |
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