Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/3741
Title: | Understanding Computer Mediated Social Experience: Implications for CSCL |
Authors: | Group, Computing Research |
Issue Date: | May-2005 |
Publisher: | International Society of the Learning Sciences (ISLS) |
Citation: | Group, C. R. (2005). Understanding Computer Mediated Social Experience: Implications for CSCL. In Koschmann, T., Suthers, D. D., & Chan, T. (Eds.), Proceedings of the International Conference on Computer Supported Collaborative Learning 2005 (pp. 617-621). Taipei, Taiwan: International Society of the Learning Sciences. |
Abstract: | A group of 9 graduate students and one faculty member formed an extra-curricular study group to explore the social nature of online learning. Following a review of literature and adopting Strauss's (1993) framework for coming to understand social activity, the group collected and analyzed interview reports of experiences of social learning and online systems. The results include five categories of responses: 1) task engagement, 2) social engagement, 3) environment engagement, 4) goal or motivation and 5) role of expert. The paper presents the positive and negative statements about social engagement and the role of expert in gaming and learning experiences and in online and face-to-face experiences. |
URI: | https://doi.dx.org/10.22318/cscl2005.617 https://repository.isls.org//handle/1/3741 |
Appears in Collections: | CSCL 2005 |
Files in This Item:
File | Size | Format | |
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617-621.pdf | 194.17 kB | Adobe PDF | View/Open |
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