Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/3364
Title: | Using Computer-Based Math Games as an Anchor for Cooperative Learning |
Authors: | Ke, Fengfeng |
Issue Date: | Jul-2007 |
Publisher: | International Society of the Learning Sciences, Inc. |
Citation: | Ke, F. (2007). Using Computer-Based Math Games as an Anchor for Cooperative Learning. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 1 (pp. 354-356). New Brunswick, NJ, USA: International Society of the Learning Sciences. |
Abstract: | This paper reports an empirical experiment that examined the effects of cooperative computer-based math game playing, in comparison to cooperative paper-and-pencil drilling, on cognitive, metacognitive, and motivational math learning outcomes. 141 5th graders were randomly assigned to the two experimental groups and undertook the treatment activities for eight 45-minute sessions during four weeks. The results indicated that game-based cooperative learning context was more effective in promoting positive attitudes toward math. |
URI: | https://doi.dx.org/10.22318/cscl2007.354 https://repository.isls.org//handle/1/3364 |
Appears in Collections: | CSCL 2007 |
Files in This Item:
File | Size | Format | |
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354-356.pdf | 149.42 kB | Adobe PDF | View/Open |
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