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|Title:||Using Computer-Based Math Games as an Anchor for Cooperative Learning|
|Publisher:||International Society of the Learning Sciences, Inc.|
|Citation:||Ke, F. (2007). Using Computer-Based Math Games as an Anchor for Cooperative Learning. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 1 (pp. 354-356). New Brunswick, NJ, USA: International Society of the Learning Sciences.|
|Abstract:||This paper reports an empirical experiment that examined the effects of cooperative computer-based math game playing, in comparison to cooperative paper-and-pencil drilling, on cognitive, metacognitive, and motivational math learning outcomes. 141 5th graders were randomly assigned to the two experimental groups and undertook the treatment activities for eight 45-minute sessions during four weeks. The results indicated that game-based cooperative learning context was more effective in promoting positive attitudes toward math.|
|Appears in Collections:||CSCL 2007|
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