Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/3255
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hayes, Elisabeth | |
dc.contributor.author | Gee, James Paul | |
dc.contributor.author | Games, Ivan Alex | |
dc.contributor.author | Torres, Robert | |
dc.contributor.author | Peppler, Kylie | |
dc.contributor.author | Kafai, Yasmin | |
dc.contributor.author | Pinkard, Nichole | |
dc.contributor.author | Klopfer, Eric | |
dc.contributor.author | Scheintaub, Hal | |
dc.contributor.author | Rogers, Maryanna | |
dc.contributor.author | Forssell, Karin | |
dc.contributor.author | Martin, Caitlin Kennedy | |
dc.contributor.author | Barron, Brigid | |
dc.contributor.author | Eugene, Wanda | |
dc.contributor.author | Daily, Shaundra | |
dc.contributor.author | Acholonu, Ugochi | |
dc.contributor.author | Takeuchi, Lori | |
dc.contributor.author | Walter, Sarah | |
dc.contributor.author | Briggs, Kristen | |
dc.date.accessioned | 2020-01-09T11:22:27Z | |
dc.date.accessioned | 2020-01-09T16:46:46Z | - |
dc.date.available | 2020-01-09T11:22:27Z | |
dc.date.available | 2020-01-09T16:46:46Z | - |
dc.date.issued | 2008-06 | |
dc.identifier.citation | Hayes, E., Gee, J. P., Games, I. A., Torres, R., Peppler, K., Kafai, Y., Pinkard, N., Klopfer, E., Scheintaub, H., Rogers, M., Forssell, K., Martin, C. K., Barron, B., Eugene, W., Daily, S., Acholonu, U., Takeuchi, L., Walter, S., & Briggs, K. (2008). New Perspectives on Learning Through (Game) Design. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 253-257). Utrecht, The Netherlands: International Society of the Learning Sciences. | en_US |
dc.identifier.uri | https://doi.dx.org/10.22318/icls2008.3.253 | |
dc.identifier.uri | https://repository.isls.org//handle/1/3255 | - |
dc.description.abstract | This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Society of the Learning Sciences, Inc. | en_US |
dc.title | New Perspectives on Learning Through (Game) Design | en_US |
dc.type | Symposia | en_US |
Appears in Collections: | ICLS 2008 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
253-257.pdf | 193.45 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.