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Title: New Perspectives on Learning Through (Game) Design
Authors: Hayes, Elisabeth
Gee, James Paul
Games, Ivan Alex
Torres, Robert
Peppler, Kylie
Kafai, Yasmin
Pinkard, Nichole
Klopfer, Eric
Scheintaub, Hal
Rogers, Maryanna
Forssell, Karin
Martin, Caitlin Kennedy
Barron, Brigid
Eugene, Wanda
Daily, Shaundra
Acholonu, Ugochi
Takeuchi, Lori
Walter, Sarah
Briggs, Kristen
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Hayes, E., Gee, J. P., Games, I. A., Torres, R., Peppler, K., Kafai, Y., Pinkard, N., Klopfer, E., Scheintaub, H., Rogers, M., Forssell, K., Martin, C. K., Barron, B., Eugene, W., Daily, S., Acholonu, U., Takeuchi, L., Walter, S., & Briggs, K. (2008). New Perspectives on Learning Through (Game) Design. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 253-257). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.
Appears in Collections:ICLS 2008

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