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https://repository.isls.org//handle/1/3217
Title: | Game Practices and Educational Design: Applying an Ethnographic Analysis of Game Play to an Educational Design Problem |
Authors: | Satwicz, Thomas |
Issue Date: | Jun-2008 |
Publisher: | International Society of the Learning Sciences, Inc. |
Citation: | Satwicz, T. (2008). Game Practices and Educational Design: Applying an Ethnographic Analysis of Game Play to an Educational Design Problem. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 121-122). Utrecht, The Netherlands: International Society of the Learning Sciences. |
Abstract: | In this poster I use findings from an ethnographic analysis of young people's video gaming practices to approach an educational design problem. Three categories of practices are identified as a starting point for design principles informing a new virtual environment that simulates school practices. The intended purpose of the environment is to provide young people and their families with a resource for navigating the complexities of American schools. |
URI: | https://doi.dx.org/10.22318/icls2008.3.121 https://repository.isls.org//handle/1/3217 |
Appears in Collections: | ICLS 2008 |
Files in This Item:
File | Size | Format | |
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121-122.pdf | 138.87 kB | Adobe PDF | View/Open |
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