Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3217
Title: Game Practices and Educational Design: Applying an Ethnographic Analysis of Game Play to an Educational Design Problem
Authors: Satwicz, Thomas
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Satwicz, T. (2008). Game Practices and Educational Design: Applying an Ethnographic Analysis of Game Play to an Educational Design Problem. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 121-122). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: In this poster I use findings from an ethnographic analysis of young people's video gaming practices to approach an educational design problem. Three categories of practices are identified as a starting point for design principles informing a new virtual environment that simulates school practices. The intended purpose of the environment is to provide young people and their families with a resource for navigating the complexities of American schools.
URI: https://doi.dx.org/10.22318/icls2008.3.121
https://repository.isls.org//handle/1/3217
Appears in Collections:ICLS 2008

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