Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2979
Title: Generative conversations in game-based learning
Authors: Lee, Lai Har Judy
San Chee, Yam
Issue Date: Jun-2009
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Lee, L. H. & San Chee, Y. (2009). Generative conversations in game-based learning. In O'Malley, C., Suthers, D., Reimann, P., & Dimitracopoulou, A. (Eds.), Computer Supported Collaborative Learning Practices: CSCL2009 Conference Proceedings (pp. 419-428). Rhodes, Greece: International Society of the Learning Sciences.
Abstract: This study examines a secondary level game-based learning curriculum centered on a multi-player 3D game, in which students collaboratively make sense of phenomena related to the behavior of charged particles in electric and magnetic fields. We study the interaction among the students while they enlist resources in the form of the game and curriculum materials that serve as scaffolds for sense-making. Through the consideration of coordination of the perception-conception of resources with actions related to scientific inquiry processes, potential sites for generative conversations were identified. We suggest future directions for the design and study of game-based learning curriculum to foster generative conversations that better shape students' sense-making trajectories.
URI: https://doi.dx.org/10.22318/cscl2009.1.419
https://repository.isls.org//handle/1/2979
Appears in Collections:CSCL 2009

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