Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2840
Title: Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab
Authors: Steinkuehler, Constance
King, Elizabeth
Alagoz, Esra
Oh, Yoonsin
Chu, Sarah
Zhang, Bei
Bakar, Aysegul
Martin, Crystle
Issue Date: Jun-2010
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Steinkuehler, C., King, E., Alagoz, E., Oh, Y., Chu, S., Zhang, B., Bakar, A., & Martin, C. (2010). Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 330-331). Chicago IL: International Society of the Learning Sciences.
Abstract: This poster outlines an two-year ethnography of an informal after school lab for adolescent boys using the online game World of Warcraft. The purpose of the lab was to promote academic interests and practices to participants who were generally disengaged in traditional school settings. A variety of data was collected including chatlogs, multimedia fieldnotes, etc. The data was coded and analyzed, and general findings show that academic skills were used in a non- academic setting.
URI: https://doi.dx.org/10.22318/icls2010.2.330
https://repository.isls.org//handle/1/2840
Appears in Collections:ICLS 2010

Files in This Item:
File SizeFormat 
330-331.pdf179.33 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.