Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/2193
Title: | Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play |
Authors: | Holbert, Nathan Wilensky, Uri |
Issue Date: | Jul-2012 |
Publisher: | International Society of the Learning Sciences (ISLS) |
Citation: | Holbert, N. & Wilensky, U. (2012). Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 1, Full Papers (pp. 119-126). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences. |
Abstract: | In this paper we present a case study of a player of the game FormulaT Racing--a prototype racing video game we created to explore design principles that could transform popular games into powerful learning environments--shifting between and ultimately integrating video game and school-based epistemological framings. We show a player shifting from describing acceleration and velocity in a purely game-based narrative during a pre-game interview to descriptions that seamlessly integrated both game and formal representations in a post-game interview. We contend that this change is due to novel interactions with key representations introduced throughout the game and discuss design implications for future games. |
URI: | https://doi.dx.org/10.22318/icls2012.1.119 https://repository.isls.org//handle/1/2193 |
Appears in Collections: | ICLS 2012 |
Files in This Item:
File | Size | Format | |
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119-126.pdf | 320.8 kB | Adobe PDF | View/Open |
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