Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1933
Title: Studio K: Tools for Game Design and Computational Thinking
Authors: Hatfield, David
Anton, Gabriella
Ochsner, Amanda
Squire, Kurt
Shapiro, R. Benjamin
Games, Alex
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Hatfield, D., Anton, G., Ochsner, A., Squire, K., Shapiro, R. B., & Games, A. (2013). Studio K: Tools for Game Design and Computational Thinking. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 400-403). Madison, WI: International Society of the Learning Sciences.
Abstract: People need to develop good intuitions about how computation operates within domains of practice (from social software to personalized medicine applications) and how to harness the computer's creative potential. Studio K provides an opportunity for young people to develop such computational ways of thinking by designing videogames as part of a virtual studio internship. In this demonstration, we will explore the social and performance feedback mechanisms being designed in Studio K to support the development of game design expertise and computational thinking. Pilot study data will supplement the discussion.
URI: https://doi.dx.org/10.22318/cscl2013.2.400
https://repository.isls.org//handle/1/1933
Appears in Collections:CSCL 2013

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