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|Title:||Computational Action in App Inventor: Developing Theoretical and Technological Frameworks for Collaboration and Empowerment|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Tissenbaum, M. & Sheldon, J. (2019). Computational Action in App Inventor: Developing Theoretical and Technological Frameworks for Collaboration and Empowerment. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 985-988). Lyon, France: International Society of the Learning Sciences.|
|Abstract:||This special interactive session highlights the how the theory of computational action which argues for an approach to computing education that is founded on the idea that, while learning about computing, young people should have the opportunity to do computing in ways that have direct impact on their lives and their communities has informed the development of MIT's App Inventor, a blocks-based programming language for building native mobile apps. Using examples from our work and from partner institutions, we will show how App Inventor has enabled learners from around the world to collaboratively engage in computational action. With an eye towards furthering App Inventor's support of computational action, this session will also highlight: 1) The recently developed support for real-time collaboration between students working at different computers; and 2) How different App Inventor components allow students to engage in embodied, enactive, extended and embedded learning.|
|Appears in Collections:||CSCL 2019|
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