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|Title:||Online Mob Programming: Bridging the 21st Century Workplace and the Classroom|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Sankaranarayanan, S., Wang, X., Dashti, C., An, H., Ngoh, C., Hilton, M., Sakr, M., & Rosé, C. (2019). Online Mob Programming: Bridging the 21st Century Workplace and the Classroom. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 855-856). Lyon, France: International Society of the Learning Sciences.|
|Abstract:||We investigate how an industry-standard collaborative software development paradigm can be adapted for collaborative project-based learning in the classroom. The synchronous face-to-face collaboration paradigm, called Mob Programming, inspires Online Mob Programming (OMP), which structures groups of 3-6 students collaborating online in a rotating set of 3 roles supported by a conversational computer agent who takes on a 4th role. Results comparing OMP scaffolding with self-organization in a university computer science course shows OMP scaffolds encourage role-taking, division of labor, and conceptual reflection during work without a significant drop in group product quality.|
|Appears in Collections:||CSCL 2019|
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